| New Areas?? | |
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+18Norlamin Arborshate Jakunen citizensnips pyro nlyh Fuubar Grave_Zero Kira Karasu devious78 nevernight Izz'orgoll EVIL snilldog Jeremor SlipSloop Slayermaster DM_Bucephalus 22 posters |
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Norlamin Arborshate
Posts : 206 Join date : 2011-12-05 Age : 38
| Subject: Re: New Areas?? Thu Dec 08, 2011 10:42 pm | |
| Really? I'm gonna have to say it? I'm gonna have to be "that guy" ? /end family guy moment Maerimydra. | |
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Norlamin Arborshate
Posts : 206 Join date : 2011-12-05 Age : 38
| Subject: Re: New Areas?? Thu Dec 08, 2011 10:49 pm | |
| - AlphaCentaur wrote:
- Does nwn2 have hooked horror models? Nwn1 had them, if I recall. It would be great to have those monsters alongside the ones already mentioned.
I would also love to see a deep gnome settlement (and also to play a deep gnome). The problem is, hardly anyone plays them, unfortunately.
A more winding, almost maze-like, tunnel and cavern layout would be great. Also a river or two and a few lakes. Few people play them because it's generally a 'be a slave or hate life' type situation for them when ahving to pal around in a camp full of drow. A starting area for them a bit off from the camp would be nice. | |
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AlphaCentaur
Posts : 465 Join date : 2010-12-12 Location : A backwater fiefdom in Europe
| Subject: Re: New Areas?? Thu Dec 08, 2011 11:07 pm | |
| *must resist the urge to roll a deep gnome because he has more than enough characters as it is* | |
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SlipSloop
Posts : 345 Join date : 2011-05-20 Age : 33 Location : Hoboken, New Jersey
| Subject: Re: New Areas?? Thu Dec 08, 2011 11:47 pm | |
| - Norlamin Arborshate wrote:
- AlphaCentaur wrote:
- Does nwn2 have hooked horror models? Nwn1 had them, if I recall. It would be great to have those monsters alongside the ones already mentioned.
I would also love to see a deep gnome settlement (and also to play a deep gnome). The problem is, hardly anyone plays them, unfortunately.
A more winding, almost maze-like, tunnel and cavern layout would be great. Also a river or two and a few lakes. Few people play them because it's generally a 'be a slave or hate life' type situation for them when ahving to pal around in a camp full of drow. A starting area for them a bit off from the camp would be nice. You also forgot the fact that deep gnomes have a +3 level adjustment. It isn't easy. | |
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AlphaCentaur
Posts : 465 Join date : 2010-12-12 Location : A backwater fiefdom in Europe
| Subject: Re: New Areas?? Fri Dec 09, 2011 12:04 am | |
| It just takes longer. DB's underdark is quite friendly for low level drow and svirfs, which is a very good thing. | |
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Fuubar
Posts : 53 Join date : 2011-06-15 Age : 35 Location : Portland
| Subject: Re: New Areas?? Sat Dec 10, 2011 9:49 pm | |
| I dream of Svirfneblin settlements at night, and the epic rp of grumpy gnomes around a fire. They are by far my favorite race to play, but I get tired of the *scuffs his tattered boot lightly across the floor, his head bowed silently* crap I love playing my duergar because it allows me some measure of freedom in the Underdark to mouth off, and have fun with the rp...even if it will more than likely lead to an early demise Still if that gets put into works and some people step forward (who don't mind the lvl adjustment..i mean come on, its not that bad) I would be all for rolling a new one and possibly starting a small clan. *looks to AlphaCentaur* lol Tobur Wyrmsbane - Apprentice Weaponsmith and Shield of clan Wyrmsbane Drudoc - The fury fisted svirfneblin slave | |
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AlphaCentaur
Posts : 465 Join date : 2010-12-12 Location : A backwater fiefdom in Europe
| Subject: Re: New Areas?? Tue Dec 13, 2011 1:29 am | |
| Well....... Perhaps. If a settlement goes in which allows the highly reclusive deep gnomes to actually be highly reclusive. | |
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FuzzieBunny
Posts : 618 Join date : 2011-07-06
| Subject: Re: New Areas?? Tue Dec 13, 2011 4:01 am | |
| I would like to see a drow outpost put in that pushes toward actually retaking the city. I know there is not a huge need for high level area's in the UD but it would be nice to see the rp progress. | |
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EVIL
Posts : 885 Join date : 2011-01-04
| Subject: Re: New Areas?? Tue Dec 13, 2011 4:08 am | |
| Well Fuzzy, I sent Gildren all of my files for Maerimydra. So He'll be handling that topic. | |
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AlphaCentaur
Posts : 465 Join date : 2010-12-12 Location : A backwater fiefdom in Europe
| Subject: Re: New Areas?? Fri Jan 13, 2012 5:17 pm | |
| *dreams about that svirf settlement being implemented in the server*
Since we're on the subject of "underdark" and "areas", are there any plans to include crafting, auction house, temple, etc in Sschindylryn? | |
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MustangSVT Admin
Posts : 6071 Join date : 2010-07-06 Location : Canada
| Subject: Re: New Areas?? Tue Jan 24, 2012 12:47 am | |
| - AlphaCentaur wrote:
- *dreams about that svirf settlement being implemented in the server*
Since we're on the subject of "underdark" and "areas", are there any plans to include crafting, auction house, temple, etc in Sschindylryn? This is on our plans to implement soon, as well as bring more attention to the city itself in general. | |
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AlphaCentaur
Posts : 465 Join date : 2010-12-12 Location : A backwater fiefdom in Europe
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Vanelier
Posts : 703 Join date : 2011-12-13 Age : 31 Location : Somewhere between Genius and Insanity.
| Subject: Re: New Areas?? Tue Jan 24, 2012 2:30 pm | |
| The power of the kitten-face compels you....
*Sharess's followers continue to chant in the background this line* | |
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