| Alhoon area | |
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+6EVIL Lambert Grave_Zero Evocati gandruff Lichy Popo 10 posters |
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EVIL
Posts : 885 Join date : 2011-01-04
| Subject: Alhoon area Wed Dec 14, 2011 9:16 pm | |
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Lichy Popo
Posts : 946 Join date : 2011-04-14 Age : 42 Location : Brooklyn, New York
| Subject: Re: Alhoon area Wed Dec 14, 2011 10:08 pm | |
| Illithids scare me. That said,
+1
*hides from DM Coroebus* | |
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gandruff
Posts : 1506 Join date : 2011-08-18 Age : 34 Location : England
| Subject: Re: Alhoon area Wed Dec 14, 2011 11:07 pm | |
| not only illithids Illithid liches they could only be more awesome if they had eye beams (which do exist. . .obscurely) Map looks awesome anyways | |
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EVIL
Posts : 885 Join date : 2011-01-04
| Subject: Re: Alhoon area Wed Dec 14, 2011 11:25 pm | |
| hey thanks | |
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Evocati
Posts : 1282 Join date : 2011-01-14 Age : 50 Location : United States of America
| Subject: Re: Alhoon area Thu Dec 15, 2011 12:15 am | |
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Grave_Zero
Posts : 462 Join date : 2011-05-13
| Subject: Re: Alhoon area Thu Dec 15, 2011 4:40 am | |
| Awesome build, I hope we'll see it soon IG =) | |
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EVIL
Posts : 885 Join date : 2011-01-04
| Subject: Re: Alhoon area Thu Dec 15, 2011 6:24 pm | |
| Put on hold until NWN2 toolset gets fixed | |
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EVIL
Posts : 885 Join date : 2011-01-04
| Subject: Re: Alhoon area Fri Dec 16, 2011 6:57 am | |
| probably going to make him an UltraLITH Alhoon. | |
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Lambert
Posts : 737 Join date : 2010-05-15 Location : The arms of Theotocos
| Subject: Re: Alhoon area Fri Dec 16, 2011 10:56 pm | |
| It's couldn't be better... I would ask a few things... 1) Make NPC Rothes former characters abandoned by their players with the player consent 2) Lots of cool slave Rothes. 3) a gladiator arena like what you find in Free Haven. 4) A multi-level tower with creatures and spawns of escalating difficulty. 5) A key you get from the ubber boss monster giving access to a special merchant. 6) Many expansive forboding wilderness areas between the Illithids and the uppderdark tunnels. 7) Something cool and unique | |
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EVIL
Posts : 885 Join date : 2011-01-04
| Subject: Re: Alhoon area Sat Dec 17, 2011 12:27 am | |
| Yeah I do like some of your idea Lammy
especially "1) Make NPC Rothes former characters abandoned by their players with the player consent"
3 and 5 as well | |
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EVIL
Posts : 885 Join date : 2011-01-04
| Subject: Re: Alhoon area Sat Dec 17, 2011 2:09 am | |
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Norlamin Arborshate
Posts : 206 Join date : 2011-12-05 Age : 38
| Subject: Re: Alhoon area Sat Dec 17, 2011 7:37 am | |
| The zone looks really awesome, but.....
More undead areas? Are there any sneak attack friendly areas in the work as well? | |
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EVIL
Posts : 885 Join date : 2011-01-04
| Subject: Re: Alhoon area Sat Dec 17, 2011 10:51 am | |
| Well let's put it this way, I am not planning on making a map full of Alhoon's. Especially an Ultralith Alhoon. There will be rothe and normal mindflayers on this map, along with a surprise. | |
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X sky X
Posts : 223 Join date : 2011-08-25
| Subject: Re: Alhoon area Sat Dec 17, 2011 8:03 pm | |
| Looks seriously awsome so far! Now you made me curious for that surprise... | |
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EVIL
Posts : 885 Join date : 2011-01-04
| Subject: Re: Alhoon area Sat Dec 17, 2011 8:34 pm | |
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Karasu
Posts : 574 Join date : 2011-09-27
| Subject: Re: Alhoon area Sun Dec 18, 2011 8:01 am | |
| I love illithids. I am really impatient to see this in game. | |
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pyro
Posts : 2663 Join date : 2011-08-26
| Subject: Re: Alhoon area Sun Dec 18, 2011 11:02 am | |
| I hope Nath doesn't try to make friends... I like her more with a brain. Though now that I think about it, a possible peaceful interaction and trade with an illithid community would be sweet. Say, oh 2000 gold for every juicy surfacer brain we can lure down there? | |
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EVIL
Posts : 885 Join date : 2011-01-04
| Subject: Re: Alhoon area Sun Dec 18, 2011 1:49 pm | |
| Juicy surfacer brain as farming items. Hhmmm I'll have to chat with staff on that. | |
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Karasu
Posts : 574 Join date : 2011-09-27
| Subject: Re: Alhoon area Sun Dec 18, 2011 2:03 pm | |
| Nath traded her gol rothe mind to the illithid already . The best thing to RP with an Illithid that you don't need to really talk and pose the illithid. He talks telepathically | |
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