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Role-Playing Persistent World for Neverwinter Nights 2
 
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 Alhoon area

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EVIL
Lambert
Grave_Zero
Evocati
gandruff
Lichy Popo
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EVIL

EVIL


Posts : 885
Join date : 2011-01-04

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PostSubject: Alhoon area   Alhoon area EmptyWed Dec 14, 2011 9:16 pm

Well I was working with someone today over Skype on how to map for the UD. At first I was just thinking about doing some basics, but then I just started getting all creative with it and before you know it in about 20 minutes I get this killer idea that is flowing like a painting on canvas.

Alhoon area Alhoon2

Alhoon area Mdl_al10

Alhoon area Mdl_al11

Alhoon area Mdl_al12

Alhoon area Mdl_al13

Alhoon area Mdl_al14
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Lichy Popo

Lichy Popo


Posts : 946
Join date : 2011-04-14
Age : 42
Location : Brooklyn, New York

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PostSubject: Re: Alhoon area   Alhoon area EmptyWed Dec 14, 2011 10:08 pm

Illithids scare me. That said,

+1



*hides from DM Coroebus*
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gandruff

gandruff


Posts : 1506
Join date : 2011-08-18
Age : 34
Location : England

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PostSubject: Re: Alhoon area   Alhoon area EmptyWed Dec 14, 2011 11:07 pm

Razz not only illithids
Illithid liches Very Happy
they could only be more awesome if they had eye beams (which do exist. . .obscurely)

Map looks awesome anyways Very Happy
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EVIL

EVIL


Posts : 885
Join date : 2011-01-04

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PostSubject: Re: Alhoon area   Alhoon area EmptyWed Dec 14, 2011 11:25 pm

hey thanks Smile
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Evocati

Evocati


Posts : 1282
Join date : 2011-01-14
Age : 50
Location : United States of America

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PostSubject: Re: Alhoon area   Alhoon area EmptyThu Dec 15, 2011 12:15 am

WInning Evil!
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Grave_Zero

Grave_Zero


Posts : 462
Join date : 2011-05-13

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PostSubject: Re: Alhoon area   Alhoon area EmptyThu Dec 15, 2011 4:40 am

Awesome build, I hope we'll see it soon IG Wink =)
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EVIL

EVIL


Posts : 885
Join date : 2011-01-04

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PostSubject: Re: Alhoon area   Alhoon area EmptyThu Dec 15, 2011 6:24 pm

Put on hold until NWN2 toolset gets fixed Sad
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EVIL

EVIL


Posts : 885
Join date : 2011-01-04

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PostSubject: Re: Alhoon area   Alhoon area EmptyFri Dec 16, 2011 6:57 am

probably going to make him an UltraLITH Alhoon.
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Lambert

Lambert


Posts : 737
Join date : 2010-05-15
Location : The arms of Theotocos

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PostSubject: Re: Alhoon area   Alhoon area EmptyFri Dec 16, 2011 10:56 pm


It's couldn't be better... I would ask a few things...

1) Make NPC Rothes former characters abandoned by their players with the player consent
2) Lots of cool slave Rothes.
3) a gladiator arena like what you find in Free Haven.
4) A multi-level tower with creatures and spawns of escalating difficulty.
5) A key you get from the ubber boss monster giving access to a special merchant.
6) Many expansive forboding wilderness areas between the Illithids and the uppderdark tunnels.
7) Something cool and unique Smile
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EVIL

EVIL


Posts : 885
Join date : 2011-01-04

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PostSubject: Re: Alhoon area   Alhoon area EmptySat Dec 17, 2011 12:27 am

Yeah I do like some of your idea Lammy

especially "1) Make NPC Rothes former characters abandoned by their players with the player consent"

3 and 5 as well
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EVIL

EVIL


Posts : 885
Join date : 2011-01-04

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PostSubject: Re: Alhoon area   Alhoon area EmptySat Dec 17, 2011 2:09 am

Alhoon area Mdl_al15
Alhoon area Mdl_al16

Alhoon area Mdl_al17

Alhoon area Mdl_al18
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Norlamin Arborshate

Norlamin Arborshate


Posts : 206
Join date : 2011-12-05
Age : 38

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PostSubject: Re: Alhoon area   Alhoon area EmptySat Dec 17, 2011 7:37 am

The zone looks really awesome, but.....

More undead areas? Are there any sneak attack friendly areas in the work as well?
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EVIL

EVIL


Posts : 885
Join date : 2011-01-04

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PostSubject: Re: Alhoon area   Alhoon area EmptySat Dec 17, 2011 10:51 am

Well let's put it this way, I am not planning on making a map full of Alhoon's. Especially an Ultralith Alhoon. There will be rothe and normal mindflayers on this map, along with a surprise.
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X sky X

X sky X


Posts : 223
Join date : 2011-08-25

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PostSubject: Re: Alhoon area   Alhoon area EmptySat Dec 17, 2011 8:03 pm

Looks seriously awsome so far! Now you made me curious for that surprise... Wink
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EVIL

EVIL


Posts : 885
Join date : 2011-01-04

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PostSubject: Re: Alhoon area   Alhoon area EmptySat Dec 17, 2011 8:34 pm

Smile
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Karasu

Karasu


Posts : 574
Join date : 2011-09-27

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PostSubject: Re: Alhoon area   Alhoon area EmptySun Dec 18, 2011 8:01 am

I love illithids. I am really impatient to see this in game.
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pyro




Posts : 2663
Join date : 2011-08-26

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PostSubject: Re: Alhoon area   Alhoon area EmptySun Dec 18, 2011 11:02 am

I hope Nath doesn't try to make friends... I like her more with a brain.

Though now that I think about it, a possible peaceful interaction and trade with an illithid community would be sweet. Say, oh 2000 gold for every juicy surfacer brain we can lure down there? Very Happy
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EVIL

EVIL


Posts : 885
Join date : 2011-01-04

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PostSubject: Re: Alhoon area   Alhoon area EmptySun Dec 18, 2011 1:49 pm

Juicy surfacer brain Smile as farming items. Hhmmm I'll have to chat with staff on that.
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Karasu

Karasu


Posts : 574
Join date : 2011-09-27

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PostSubject: Re: Alhoon area   Alhoon area EmptySun Dec 18, 2011 2:03 pm

Nath traded her gol rothe mind to the illithid already Smile. The best thing to RP with an Illithid that you don't need to really talk and pose the illithid. He talks telepathically Smile
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