Dalelands Beyond
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Role-Playing Persistent World for Neverwinter Nights 2
 
HomeHome  Latest imagesLatest images  RegisterRegister  Log inLog in  

 

 A Guide to Our Great Forest

Go down 
3 posters
AuthorMessage
Vanelier

Vanelier


Posts : 703
Join date : 2011-12-13
Age : 31
Location : Somewhere between Genius and Insanity.

A Guide to Our Great Forest Empty
PostSubject: A Guide to Our Great Forest   A Guide to Our Great Forest EmptyFri Apr 13, 2012 2:22 pm

*Written neatly, in a pleasant green ink is this pamphlet, available in at the MD Library main desk, the Mage shop, and Finna's wagon. It does not name an author.*



The great Forest of Cormanthor can be a treacherous place, especially for those who have not walked in it's shade for many years. With this short guide, I hope to limit the risk to those of us who have wide adventurous streaks and less experience with the area.

Checkpoint One - the River Crossing.

This is the area just past the caves, where the old watchtowers are being slowly rebuilt by our Defenders and allies. It is possible to ford the River here, and reach a small hunter's path on the other side, marked by blue elf-lights. This path will lead you slightly deeper into the woods.

Checkpoint Two - The Waterfall and Hilltop Cavern.

Beyond the river crossing lies a relatively safe glade, marked by it's beautiful waterfalls. Two paths are marked by elf-lights in this section of the forest - one leads up a hill to a cavern, the other past the hill.

The Cavern path will bring you to a semi-dangerous area nearer to the Midwood; there, Dhraeow roam the reeds and underbrush in the night, waiting for Elven patrols to ambush. All kin should be on their guard should they choose this path.

The second path, past the bottom of the hill, leads to a less-dangerous area, inhabited mainly by wolves, bats, and tribal forest goblins.

Checkpoint Three - The Goblin's Glen

Taking the second path from before leads you to this place. The leftmost trail as you walk along will lead to the caves where many bats dwell. The rightmost will lead you to the caves of the Goblins. The entire area is the territory of a wolf pack, so be on the lookout for them, should you travel to these parts.

Checkpoint Four - Midwood

If one takes the Cavern path from Checkpoint two, and make it down the other side of the hill (guiding by blue elf-lights, and preferably during the day) one will reach the Midwood. The Midwood is quite dark, even during the day due to the thick canopy of the trees. A gully, surrounded by rocky hills lies straight ahead at this point. Giant Spiders dwell in the caves present in those rocky hills, and generally stay in their tunnels unless it is night. They do not venture far outside the gully, so if you can, avoid it.

The elf lights will lead you through the gully, but if you go around, they are easy to find again. They will lead you toward the Rimwood.

Checkpoint Five - Rimwood Crossing

As you walk down the path from the Midwood, you will come to an intersection of three paths. The path directly to the right leads toward the Royal Oak Inn. The one farthest left leads you along the river, eventually meeting with the Beastman's Tower and the boat docks. The third, middle path, leads one to the abandoned Tybold Mines, where an entrance to the Underdark is said to lie. Avoid this area unless with a large, well-armed patrol.

This guide does not cover the entirety of the Cormanthor, but is should detail the most common routes for the benefit of rangers, scouts, and other adventuresome sorts.

Hunt Fearlessly.

Back to top Go down
Diamondwing

Diamondwing


Posts : 492
Join date : 2011-06-12
Age : 33

A Guide to Our Great Forest Empty
PostSubject: Re: A Guide to Our Great Forest   A Guide to Our Great Forest EmptyFri Apr 13, 2012 2:52 pm

A small note is placed upon the board.

"For Kin of the city I will offer guides from the camp to anywhere in the dales I can tread. As a guide and guardian.

Ka~"
Back to top Go down
Vanelier

Vanelier


Posts : 703
Join date : 2011-12-13
Age : 31
Location : Somewhere between Genius and Insanity.

A Guide to Our Great Forest Empty
PostSubject: Re: A Guide to Our Great Forest   A Guide to Our Great Forest EmptyFri May 18, 2012 11:28 am

// Can we get a sticky for this, for newbies in MD? //
Back to top Go down
DM Light

DM Light


Posts : 1274
Join date : 2012-02-09

A Guide to Our Great Forest Empty
PostSubject: Re: A Guide to Our Great Forest   A Guide to Our Great Forest EmptyFri May 18, 2012 6:24 pm

\\No sorry, not a sticky.
But I will gladly reward you with a lesser token in game for this post.
Contact me online.
Back to top Go down
Vanelier

Vanelier


Posts : 703
Join date : 2011-12-13
Age : 31
Location : Somewhere between Genius and Insanity.

A Guide to Our Great Forest Empty
PostSubject: Re: A Guide to Our Great Forest   A Guide to Our Great Forest EmptyFri May 18, 2012 7:32 pm

// ah, okies Smile I'll try to remember! (and bump this topic every so often)
Back to top Go down
Sponsored content





A Guide to Our Great Forest Empty
PostSubject: Re: A Guide to Our Great Forest   A Guide to Our Great Forest Empty

Back to top Go down
 
A Guide to Our Great Forest
Back to top 
Page 1 of 1
 Similar topics
-
» Great hunt for a beast
» The Great Druid Requests a Meeting
» The Great Hunt
» The Great Danton's Showtimes
» the aftermath of a great battle

Permissions in this forum:You cannot reply to topics in this forum
Dalelands Beyond :: Role Play :: The Cormathor, Myth Drannor, and Lathander Settlement-
Jump to: