| Crafters in the UD | |
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Kanada
Posts : 463 Join date : 2011-04-18 Location : Kentucky
| Subject: Crafters in the UD Sat Jul 16, 2011 1:11 pm | |
| Ok, my character Xun'qualyn after much expense/trouble finally got the mithral and money togteher for Mithral FP and come to find out, there is no one I can find the UD who can make it. I PMed Zyel and he says he does not have the stuff needed to do it. Is there antone who does? I have tried asking around IC but no one seems to. This seems like a really inrumountable problem as I can't just go to the surface and do business with any of the smiths up there. | |
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Kerali
Posts : 186 Join date : 2011-04-30 Age : 38
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 1:59 pm | |
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Kanada
Posts : 463 Join date : 2011-04-18 Location : Kentucky
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:02 pm | |
| I know the people who played the duergars, they don't have the recipes/molds either. I am thinking maybe we need to try and get a DM event with an npc or something. It's not a matter of "hard to find", as far as I know there are NOarmor smiths in the UD with the skillpoints/recipes/molds to do Mithral FP at this point. hence me asking in this thread (could always be wrong). I do however know the duergars don't have what is needed. | |
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Warfire
Posts : 185 Join date : 2011-03-06
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:04 pm | |
| Then get someone to start taking skillpoints or take some yourself.
Just because nobody has it, does not mean it's not possible. It means you people don't want to be the ones to do it, and are asking for an easier way than the rest of us had to endure. | |
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Kanada
Posts : 463 Join date : 2011-04-18 Location : Kentucky
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:06 pm | |
| That's not helpful. I play a warlock. I get 4 skill points a level with a 14 int, and I NEED those for concentration, spellcraft and skills for prc requirements. If you can't make a helpful suggestion please refrain from responding. | |
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Warfire
Posts : 185 Join date : 2011-03-06
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:09 pm | |
| You don't NEEEEEEEEED them. You WAAAAAAAAANT them. Just like you want a Mithral Fullplate.
I am being dead helpful here. I have a character that only gets four skill points and has dedicated two of those skill points every level. I am not gimped in the slightest.
So once you get your PrC, start dedicating points. Start giving RP incentives to crafters. Don't look for a short cut. | |
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Kanada
Posts : 463 Join date : 2011-04-18 Location : Kentucky
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:15 pm | |
| I am willing to pay large amounts of money. I am not able to do it myself. Please stay out of my thread if all you are going to do is berate me for not doing an OOC thing, the skills and prcs I take are for rp reasons. | |
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Warfire
Posts : 185 Join date : 2011-03-06
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:18 pm | |
| - Quote :
- 12. Two medium RP Tokens can be used to request a mundane mithral armor/shield or an adamantine armor/weapon. (see Special Materials/Components at bottom of list).
From the Token list on our forums. Continue your RP and the tokens shouldn't be too much of a problem, then. Then you can acquire your armor and then sell off the acquired materials to others for them to deal with. Yes, it's hard to get tokens. I'm still trying to get tokens. It's tough. For everyone. | |
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Kanada
Posts : 463 Join date : 2011-04-18 Location : Kentucky
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:23 pm | |
| I am about 20 hours into getting the mithral and money, and another 5 trying to find any smiths. I want to use the materials I have gathered. We have great DMs in the UD, but we have very very few of them, so tokens for RP are not common. I need to use what I already have gathered for this. | |
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Warfire
Posts : 185 Join date : 2011-03-06
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:29 pm | |
| Tokens are not common above, either.
I know some people who have waited weeks for my character to find the stuff to make a mithral chainshirt for them.
There are many ways to approach this problem of your's. Disguises, kidnapping, doing it yourself, providing the means for another character to have the ability to, tokens, blackmail, help the duergars find the recipes or molds,just... list can go on and on.
There are many methods in place already for what you ask, and I am of the belief that to ask for a different method than what many of us had endure is.... just doesn't seem like it's fair to the rest of us. | |
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Kanada
Posts : 463 Join date : 2011-04-18 Location : Kentucky
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:37 pm | |
| So we get to the root of the problem. You just want me to suffer, and the many other people who have been witing down here a loooong time for it, because you suffered some hardship? That seems really incredibly petty.
You cannot disguise a drow good enough to fool someone into thinking they are something else, not without abilities that don't exist or here or unless you are the wendersnaven. Kidnappings require someone willing to be kidnapped, I know of no smiths like that. No one down here is working on this problem, we have a wepaon smith but he currently has no armor craft points in it and mithral requires max (from what i was told). The duergar have mostly stopepd playing.
When you are a drow, there are simply a lot of options you don't have, but I see this argument is going to go in circles because you want everybody to suffer like you have. Asking the mods to please lock this thread as I started it for positive suggestions. | |
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Warfire
Posts : 185 Join date : 2011-03-06
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:41 pm | |
| What I want is that a precedent isn't started where upon people who invest such things (like myself, yes) aren't made obsolete by DMs running about because there are a trend of characters who don't want to invest the effort into it.
I don't want you to suffer, I want you to earn it like the rest of us had to. | |
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Dormouse
Posts : 6000 Join date : 2011-03-03
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:42 pm | |
| Ok, guys, watch the tone. | |
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Kanada
Posts : 463 Join date : 2011-04-18 Location : Kentucky
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:50 pm | |
| Look, I understand that argument, it is completely reasonable, but unless you are willing to work for Underdark residents, it is a very different situation. When it comes to crafting we play on totally different worlds pretty much. The fact that we have 0 people who can do it should tell you how different it is.
*shrugs* Let's not let this get too heated. We just want a chance at what we have worked for, and I know I am not the only one who spent a lot of time and money gathering the materials. It's just a very different situation down here.
I'm not trying to denegrate the work you put in, we simply don't have the crafters. We don't have the playerbase. I am not trying to take business from you or anything like that.
Sorry I got heated in my responses, I am just frustrated and it's not your fault. | |
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magus_taliesin
Posts : 1754 Join date : 2010-11-19
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 2:54 pm | |
| Noone wants anyone to suffer Kanada. Just like you have been waiting a long time, so have others. Their hard work and effort would be marginalized if a shortcut was made for others. Imagine you worked really hard at something for months and then a newer player comes to the server and demands those benefits be given to them without that hard work.
And yes, we understand that when playing drow things are hard. We've been at it for awhile now. We also do not have the benefit of low level areas to build up our power like the UD has. It's a very slow process for us as well but for other reasons. As warfire said, he is just concerned that newer players will be fast tracked towards something that others have worked a long time to achieve. It's a valid concern if you step back and look at it in perspective. | |
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Kanada
Posts : 463 Join date : 2011-04-18 Location : Kentucky
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 3:01 pm | |
| I'm not going to argue over this anymore. It's not worth drama. I have stated my concerns and you yours, we cna just leave it at that. | |
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Raven
Posts : 400 Join date : 2011-06-02 Location : Raven's a smartass know-it-all.
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 3:06 pm | |
| Are PCs the only skilled blacksmiths? With an elven nation at war with a human army, two UD cities, rangers, druidic circles, surface drow, dwarves, various settlements, I guess there's gotta be at least one NPC good enough to craft mithral armor. | |
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magus_taliesin
Posts : 1754 Join date : 2010-11-19
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 3:14 pm | |
| - Raven wrote:
- Are PCs the only skilled blacksmiths? With an elven nation at war with a human army, two UD cities, rangers, druidic circles, surface drow, dwarves, various settlements, I guess there's gotta be at least one NPC good enough to craft mithral armor.
Up until this point there are only two ways to get mithral armor, that applies to everyone. Tokens or PC crafters. It takes some pretty high skills to get that. I really don't think a 0th level NPC is going to have those skills. If it were changed then what about all those that worked their butts off to get what they have? My only PC with mithral armor was in the high teens in level before someone could even craft it, months after I started on the server. It's not supposed to be easy to get. | |
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Raven
Posts : 400 Join date : 2011-06-02 Location : Raven's a smartass know-it-all.
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 3:32 pm | |
| - magus_taliesin wrote:
- Up until this point there are only two ways to get mithral armor, that applies to everyone. Tokens or PC crafters. It takes some pretty high skills to get that. I really don't think a 0th level NPC is going to have those skills.
Skymages are quite high level, yes or no? Isn't the lowliest zhent level 10, with super dooper detection skills? You gotta be coherent: one or the other, not change the power level according to what is more convenient. You mentioned RP and DLB being a RP server earlier today: there's absolutely no RP reason NPCs can't be smiths as good as PCs. The only reason is that they aren't PCs. - magus_taliesin wrote:
- If it were changed then what about all those that worked their butts off to get what they have? My only PC with mithral armor was in the high teens in level before someone could even craft it, months after I started on the server. It's not supposed to be easy to get.
What's this thing you wrote? | |
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magus_taliesin
Posts : 1754 Join date : 2010-11-19
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 3:46 pm | |
| To my knowledge skymages are not crafters, most wizards can't make armor or weapons, and level 10 soldiers, even if devoting all of their skill points into craft, would not be able to craft mithral.
There is plenty of reason they can't. PC craftsmen represent artists who have devoted their lives to learning new skills, traveling and finding new techniques and materials. An average city's blacksmith or armorer is not the same. They churn out pieces in bulk to fit demand for the average buyer. They are not artists.
Either way it doesn't matter, if they changed this there would be a clamor for refunds on tokens spent to get these things, and people wanting skill points reassigned because they built PCs to be skilled crafters and artists.
For the rest, I don't understand the question. | |
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Izz'orgoll
Posts : 379 Join date : 2011-01-08 Location : Denver Colorado, USA
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 3:51 pm | |
| My Drow will be able to craft everything...eventually.
I am sinking max skill points into all the crafting skills, and as a result gimping my Character bigtime in other areas.
I would be pretty miffed if all the hardship my character is suffering was for naught because suddenly there was an NPC who could do it.
Also, Izz'orgoll is not going to craft for just anyone. his talents will ONLY be used to outfit those who will benefit his cause. To have other factions able to get the goods from an NPC without having a dedicated crafter would be crap.
If a player wants to build a crafter and sell their wares I have no problem with it. its a tough road, and it should be.
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Raven
Posts : 400 Join date : 2011-06-02 Location : Raven's a smartass know-it-all.
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 4:00 pm | |
| - magus_taliesin wrote:
- To my knowledge skymages are not crafters, most wizards can't make armor or weapons, and level 10 soldiers, even if devoting all of their skill points into craft, would not be able to craft mithral.
There is plenty of reason they can't. PC craftsmen represent artists who have devoted their lives to learning new skills, traveling and finding new techniques and materials. An average city's blacksmith or armorer is not the same. They churn out pieces in bulk to fit demand for the average buyer. They are not artists. Who said that? Mages do have craft skills as class skills. If an NPC wants, he can learn as good as you. I'll also let you know that even in real world, "artist" blacksmiths existed. They worked for lords, kings, and nobles; and they did literally nothing else but craft weapons and armors. They made great suits of armor, elegantly decorated, and they even tinted the metals to match the noble's colors. You've been disproved by reality. - magus_taliesin wrote:
- Either way it doesn't matter, if they changed this there would be a clamor for refunds on tokens spent to get these things, and people wanting skill points reassigned because they built PCs to be skilled crafters and artists.
For the rest, I don't understand the question. I thought everyone was into that for the RP? But really, refund for what? On what basis? You used tokens, ok, you got exactly what you asked for - so because you did that, it's forbidden now to change anything related to tokens? C'mon, be fair | |
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Kanada
Posts : 463 Join date : 2011-04-18 Location : Kentucky
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 4:03 pm | |
| Serious question here, because this is getting kinda out of hand. What are we supposed to do as drow then? No one on the surface will craft for us, Izz'orgoll isn't going to. I am sitting on these materials which I worked very hard to get. Tokens don't grow on trees. You guys have lots of reasons why we shouldn't have any help from the DMs.
I would not be talking about a permanent NPC, we are talking about *at most* a one-time DM event because of extraordinary circumstances. It's not just hard currently, it is Impossible to get mithral full plate crafted as a drow.
I know, personally, I spent alot of time and effort and was extremely shocked and dismayed to find no one could help me. The UD and drow afre so fragmented, we will never have crafters enough for all the different little factions. | |
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Kira
Posts : 731 Join date : 2011-05-03
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 4:08 pm | |
| one of the neat things I really enjoy about our server is our player guilds. If you don't want to or can't learn to craft on your own, start a guild or join a guild. Then together as a group you can specialize in different crafting skills so no one person has to completely gimp their character to make it happen.
My guild has been working on this skill and other skills for months now. We are close to being able to make most things. We will likely not make our services available to non guild members as it gives our guild an advantage over our rivals.
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Kanada
Posts : 463 Join date : 2011-04-18 Location : Kentucky
| Subject: Re: Crafters in the UD Sat Jul 16, 2011 4:10 pm | |
| And this kind of balkanization is why the UD can't have nice things I guess.
Edit: I agree it's completely IC for drow to be like that. Just extremely frustrating for everyone who doesn't have access to those crafters. | |
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