Subject: Short stay, long gone. Fri Dec 07, 2012 1:52 am
Hi all.
You GMs are excellent, and most of the players I've encountered are as well. I've had some fun roleplaying with several of you across a variety of characters.
But quite frankly, this game is so primitive and it's mechanics and control are cripplingly bad. Losing 100xp per level per death when the system has got so many bugs and ridiculously poor command proc functionality is just too much for me. It's just too much wasted effort, lost not due to character failure but for coding failure.
Thanks, have fun, I enjoyed everyone I've interacted with (just about). Perhaps we'll meet in another life.
EvilThis
Zaroak
Posts : 2077 Join date : 2012-03-23 Age : 35 Location : Monroe, Mi
Subject: Re: Short stay, long gone. Fri Dec 07, 2012 1:58 am
If your not gone already you can always send me a tell for a res if that was truely your issue. Once you get so high and know the server its actually pretty uncommon to die and respawning is quite rare.
KingOfAquilonia
Posts : 1048 Join date : 2012-03-17 Age : 37 Location : New York
Subject: Re: Short stay, long gone. Fri Dec 07, 2012 2:21 am
Might be your build or something , I'm not sure but yea I'll help ya out if I can
Randall
Posts : 196 Join date : 2010-07-12 Age : 37 Location : Maniwaki, Québec
Subject: Re: Short stay, long gone. Fri Dec 07, 2012 7:34 am
Zaroak wrote:
If your not gone already you can always send me a tell for a res if that was truely your issue. Once you get so high and know the server its actually pretty uncommon to die and respawning is quite rare.
This is metagaming.
Take care, EvilThis. And this game isn't Primitive... In UO I remember losing ALL my gear when dieing. It was terifying to go in a dungeon there.
DM Atropos
Posts : 1047 Join date : 2012-05-28
Subject: Re: Short stay, long gone. Fri Dec 07, 2012 9:52 am
Just a note - if you die due to a glitch or a bug (other than lag) then you can ask a DM if they will help you. Just take a screenie so they can see the death was no fault of your own.
EvilThis
Posts : 10 Join date : 2012-11-30
Subject: Re: Short stay, long gone. Fri Dec 07, 2012 2:44 pm
This game is truly primitive, considering that there are games out there that can process 20-100 actions from a single PC per second. This game can't process 2 in 6 second turns. I'm not trying to be a jerk, but I feel that this needs a bit more clarification so that it's not as though I've died once badly and am running away.
This wasn't a "one off" situation, this is something that has happened far too often in the 5 days or so I played. The simple fact is, if I enter a command and the game system should process out previous commands (ie, an attack command on, enter command to drink a heal potion), it should cancel the proc of the first command for the new command. Even after attempting to end the attack action, it reprocs the attack. How does one screenshot that without frapsing?
This is a fatal flaw in NWN2's game code, and not the fault of the server here (other than the horrendous lag, even with a ping <50 at all times).
So specifically, across my 5 characters, 2 of whom I used medium RP tokens from bio to get 7500 xp (Bringing me to 9500 xp before a single xp awarded in game), and 2 of whom I got to level 5-6 just from xp awards.. I'm estimating in my 5 days of play that I've lost an average of 4000xp per character, because the game mechanics are garbage. Considering how little xp is awarded at these levels, and even standing around RPing generates only about 50 xp or so per minute (much less for the Banite who tried to join the Zentharil as silence is expected of lower level recruits by officers and higher recruits), this simply isn't a valuable cost/benefit for the time I play, nor for my enjoyment.
Unfortunately, I doubt I'll find such a strong roleplaying community again, but the mechanics aren't for me and I really don't think I'm being a complainer about it, I've simply been exposed to far too many better game systems to put up with this.
Thanks again.
Zaroak
Posts : 2077 Join date : 2012-03-23 Age : 35 Location : Monroe, Mi
Subject: Re: Short stay, long gone. Fri Dec 07, 2012 2:45 pm
I would rather 'metagame' by raising someone rather then lose a player. Especially when we are having this game spy issue.
KingOfAquilonia
Posts : 1048 Join date : 2012-03-17 Age : 37 Location : New York
Subject: Re: Short stay, long gone. Fri Dec 07, 2012 2:51 pm
I've been playing this game for awhile and I've literally had 0 of these problems you mentioned , it's not an MMO and its based on D&D perhaps this is the issue?
Like at those low levels if you attack in a round your waiting till the beginning of the next round to drink the heal potion thats just kinda how the combat system is supposed to work
and the lag might be your end as I don't think anyone else I know of has been experiencing that kinda lag
sorry its not for you
DM_Ocelot
Posts : 1482 Join date : 2011-11-22
Subject: Re: Short stay, long gone. Fri Dec 07, 2012 3:14 pm
EvilThis wrote:
This game is truly primitive, considering that there are games out there that can process 20-100 actions from a single PC per second. This game can't process 2 in 6 second turns.
If you're referring to the mechanics of the game allowing a certain number of attacks per 'round' (6 seconds) you're talking about fundamental mechanics based off of PnP. Pretty much what KoA said.
This may just not be the game for you, which, while said, is understandable. Not every game is for everyone and we're glad you gave it a shot and we're glad you chose Dalelands to try it. Should you ever change your mind, we'll be here
Randall
Posts : 196 Join date : 2010-07-12 Age : 37 Location : Maniwaki, Québec
Subject: Re: Short stay, long gone. Fri Dec 07, 2012 5:01 pm
I think he's talking about trying to do another action after melee attacking a target in combat. If you press another action, it does re-'proc' another attack instead, because you're meleeing. There's a way to solve that, though, and use another action like a healing kit or whatever, and it's to click on the little swords in your action timeline. I assure you, EvilThis, it won't proc another melee attack or whatever if you do that, and proceed to do the action you wanted.
Hope it helps. Also, this system is turn-based. It's not really a game based off reflex and such, like most new generation players prefer.
I even wish combats would be more slow, like in Tower of Elemental Evil, which is older than nwn2 but with a better system imho.
At 4:30 or so in the video there's an example of a combat. That's what I wish nwn2 would be.