Tay'lin yet again had the conversation with some of the followers of Lathander.
After the third one she decided to go and try to study some of the lore of Mythals herself.
She thought to herself that the High Mage probably left a thing or thing at the The Hall of the Echoes of the Present about the current Mythal.
She was there most of the time so she was not surprised by most of the findings. The fact that the elves had to collect 100 glowing power essences, 100 glowing fire essences, 100 glowing water essences, 100 glowing air essences and 100 glowing earth essences reminded her of the frustrating task but it was worth it after all.
She then moved to the Hall of the Eches of the Pass and there she read about one of the old Mythal powers.
That one she knew would probably interest the humans.
- Quote :
- Mythalongevity
Creatures who dwell within the mythal continuously for more than five years are sustained and kept at a constant age
by the mythal (physical appearance and statistics are frozen when the five-year minimum is reached). This benefit
is cancelled if the creature exits the mythal; if the individual returns, time accumulation starts anew. Once the effect
takes hold, an individual does not age; death might come only from violence or an accident rather than natural aging or
bodily failure. Thus, even halflings and humans can survive for centuries by living within the mythal!
Most folk see this as a tremendous blessing, especially those shorter-lived races who gain a chance to fulfill all their
dreams. However, this power has its drawbacks: As long as folk dwell in this stasis, no gains in mental statistics due to
age are made, in trade for eliminating physical losses due to the magical maintenance of the body. Elf (and other races)
children are all born outside of the mythals influence, and only after they learn to walk are they brought into the City of
Song. Still, the magical longevity benefits each childs learning, as they grow for five years and then halt; even the
NTelQuess understand that children learn more easily than adults, and thus extend their childrens lives in study longer
than normal. All students and children of Cormanthyr (if desired) gain their primary educations in Myth Drannor over a
ten-year period. Once beyond primary education and upon entry into the advanced study of a trade or magic, many children leave the mythal for a time, allowing their physical bodies to grow stronger and taller so they might exercise
their knowledge and become adults. In addition, mental acuity (and mental statistics) also grow in accordance with
the characters physical age (not actual age). After reaching late adolescence or early adulthood, persons of all races are
allowed to permanently settle in Myth Drannor (or within the mythals boundaries).
"For a human to live so long.." She thought, "They could accomplish so much."
She nodded and decided to keep it to herself for now.
Mythalongevity
Creatures who dwell within the mythal continuously for more than five years are sustained and kept at a constant age
by the mythal (physical appearance and statistics are frozen when the five-year minimum is reached). This benefit
is cancelled if the creature exits the mythal; if the individual returns, time accumulation starts anew. Once the effect
takes hold, an individual does not age; death might come only from violence or an accident rather than natural aging or
bodily failure. Thus, even halflings and humans can survive for centuries by living within the mythal!
Most folk see this as a tremendous blessing, especially those shorter-lived races who gain a chance to fulfill all their
dreams. However, this power has its drawbacks: As long as folk dwell in this stasis, no gains in mental statistics due to
age are made, in trade for eliminating physical losses due to the magical maintenance of the body. Elf (and other races)
children are all born outside of the mythals influence, and only after they learn to walk are they brought into the City of
Song. Still, the magical longevity benefits each childs learning, as they grow for five years and then halt; even the
NTelQuess understand that children learn more easily than adults, and thus extend their childrens lives in study longer
than normal. All students and children of Cormanthyr (if desired) gain their primary educations in Myth Drannor over a
ten-year period. Once beyond primary education and upon entry into the advanced study of a trade or magic, many children leave the mythal for a time, allowing their physical bodies to grow stronger and taller so they might exercise
their knowledge and become adults. In addition, mental acuity (and mental statistics) also grow in accordance with
the characters physical age (not actual age). After reaching late adolescence or early adulthood, persons of all races are
allowed to permanently settle in Myth Drannor (or within the mythals boundaries).