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| Shadowdale RP Guide | |
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DM_Sapphire
Posts : 4012 Join date : 2014-03-10 Location : Potatoland
| Subject: Shadowdale RP Guide Mon Mar 23, 2015 2:22 pm | |
| The most famous of the Dalelands, Shadowdale's notoriety would appear to be at odds with its pastoral lifestyle. It is a quiet, wooded land of dense forests and prosperous farms and it happens to e home to a surprising number of very powerful and important people. The reputation of Shadowdale's residents has spread from the Sword Coast to the farthest reaches of the Moonsea. Of all the Dalelands, the land of Shadowdale is the most common stop for parties of adventurers. The town has long looked to adventuring companies for security and leadership. A large number of ancient ruins, accesses to the Underdark, and hidden treasure caches ensure that most heroes will find something profitable and useful to do in Shadowdale. Shadowdale lies along the road from Shadow Gap to Voonlar, controlling a major trade route from Cormyr to the cities of the Moonsea. Most people are familiar with the town of Shadowdale, but the greater portion of Shadowdalesmen live as independent farmers and homesteaders in the open lands northeast of the town. Shadowdale stretches almost 100 miles from the Dagger Hills to the Elvenwoods, and is more than 30 miles wide. Like Mistledale to the south, the Dales lands of the Dale have open since before humans came to Cormanthor. Unlike Mistledale, the lands of Shadowdale are broken by large areas of light woods and rolling hills. Most travelers come to Shadowdale along the Shadow Gap-Voonlar road, but major trails lead south along the Ashaba to Mistledale and west through the Dagger Hills to Daggerdale. The trails have not been very safe lately, with raiders and brigands reported in the area. The emblem of the rightful lordship of the Dale is the Pendant of Ashaba, a magical necklace that has been handed down since the time of Shadowdales first human ruler. The pendant names the Lord over Shadowdale. In the case there is no Lord chosen, Shadowdale would be run by a mayor or Elder. - Town Map:
Here is the map of Shadowdale, 6 farms north of the river, Four between the river and central, 7 south of central.
- The Elders:
Shadowdale (the dale) Elders. Name/Location/Description
Torst (Shadowdale)--Short, slender, grey hair, circle beard Rory (Shadowdale)--Medium height, average build, brown hair, clean shaven Dorn (Shadowdale)--Tall Slender man, fair skin blond hair with full beard
Harl (Brookshire)--Medium height, broad/muscluar, deep tan, bald, mutton chops Loryn (Reed)--Tall slender, light tan, strawberry blond, anchor beard Mororn (Brookshire)--Short, slender, oliver skin, dark hair, thin mustache Seth** (dead-Shadowdale)--Tall, husky, tan skin, brown hair, chin strap beard Farl** (dead-Shadowdale)--Medium height, slender, tan skin, brown hair, clean shaven
- The People:
Commoners: (this includes farmers, shop owners, bar maids, potters, basic skilled workers etc) 304 left, thanks to the curfew in effect coupled with the quick action of adventurers around the hospital. Of the 304 left, 3 are in need of continued medical assistance. 5 permanently dead. 33 taken by Undead. Beggars: 89 left, thanks to the curfew in effect coupled with the quick action of adventurers around the hospital. The beggars have been healed. All were raised. 7 taken by Undead.
Total Non-Combat: 393 left (+/-) with 3 in need of continued medical assistance.
Militia: 79 left. Of the 79 left, 2 are in need of continued medical assistance. 22 permanently dead. 81 taken by Undead. Town Guards: 50 left. Of the 50 left, 2 are in need of continued medical assistance. 11 permanently dead. 14 taken by Undead. Battlemages: 9 left. Of these 9, none are in need of continued medical assistance. All were raised. 2 taken by Undead. Chauntean Priests/Paladins/Warriors: 12 left. Of the 12, none are in need of continued medical assistance. 3 taken by Undead. Helmite Heavy Warriors: 12 left. 18 permanently dead. Of the 12 left, 2 are in need of continued medical assistance. Lathandarite Knights: 36 left. Of the 36 left, 1 is in need of continued medical assistance. 2 permanently dead. 2 taken by Undead. Black Hound Mercenaries: 69 left. Of the 69 left, 3 are in need of continued medical assistance. 2 permanently dead. 4 taken by Undead. Rose Knights: 20 left. Of the 20 left, none are in need of continued medical assistance. 2 permanently dead. 3 taken by Undead. Knights of the Eternal Order: 5 left. Of the 5 left, none are in need of continued medical assistance. 1 permanently dead. 2 taken by Undead. Iron Golems: 2 Bladesmiles Mercenaries: 13 left. Of the 13 left, none are in need of continued medical assistance. 2 permanently dead. 5 taken by Undead. Vymmars Mercenaries: 14 left. Of the 14 left, 3 are in need of continued medical assistance. 1 permanently dead. 5 taken by Undead. Ultore Mercenaries: 110 left. Of the 110 left, 4 are in need of continued medical assistance. 3 permanently dead. 37 taken by the Undead.
Total Combat: 431 Left (+/-). Of this number, 17 are in need of medical assistance and unable to fight right now. This leaves total able-bodied combatants at 414.
Total number of those in need of medical assistance: 20 (+/-) Total number of dead: 63 (+/-) Total number of missing dead: 198 (+/-) Total number living without injuries: 804 (+/-)
- Official Positions:
Dale Lord: Unknown ((DM NPC)) Elders: Rory, Torst, Dorn ((DM NPCs)) Head Administrator: Open Administrators: Klix Akiro Sheriff: Alexander Lewenhart Deputies: Amalee, Arran Ryen, Ardylan Tyrn'athiem Militia Commander: Commander Vorik ((DM NPC)) Representative to Myth Drannor: Open Representative to Ironhouse: Open Honored Deceased: Dacius Reinhart
- Militia Charter:
- DM_Sapphire wrote:
Militia's Chapter's Charter
[You must be registered and logged in to see this link.]
Name | Rank | Commander Vorik | Sapphire NPC | Captain Malic | Lightforge NPC | Wester Colt | Captain/Quartermaster | | Sergeant/Battlemage Chapter Matron | Sister Laura | Staff Lieutenant, Medical Chapter Matron | Kin'shael Loftur. | First Class Militiaman | Kain Callavis | First Class Militiaman | Azzelas York Vossler | Drill Militiaman | Ravossel Megil'Rangui | Militiawoman | Zeric Windrider | Militiaman | Sylira Fry | Militiawoman | Mason Tern | Militiaman | Angelus Emirae | Militiaman | Sordoc | Militiaman | Ranks:
Commander: Maintains full command of the militia force. Takes Direct Order from The Honorable Elders. Captain: Commands Percentage portions of the militia force. Percentage Division depends on number of captains. Delegates orders from the Commander to Lieutenants. Lieutenant: Commands Platoon (3 squadrons). Takes direct orders from the Captain. Sergeant: Commands Squadron (8 to 10 troops). Take direct orders from the Lieutenant in command of their Platoon. Corporal: Works with their commanding Sergeants in leading troops into battle and overseeing standard regimental operations. First Class Militia: Distinguished militiaman, carries approval from promotion. Militia: Foundation of the militia.
Secondary Positions
Specialized positions within the ranks:
Chapter Master/Matron Staff [Rank] Drill [Rank] Quartermaster
Chapter Master/Matron: Given to ranking officers of Sergeants and above whom command specialized troops. Staff: Given to militia personnel best suited to administrative duties. Keeps valuable militia of the battle field. Drill: Responsible for training of militia personnel. Quartermaster: Responsible for equipping the ranks.
- The Old Skull Inn:
- BedlamX wrote:
- *Jarrin tacks up another notice next to the rules for the Old Skull*
Since I ain't sure what rules is still in place in town or who's gonna enforce them, here's the old list of who was banned from town and who are now banned from the Old Skull whether they stay banned from town or not. Bouncers and staff are to remove these folks immediately at any time and adventurers that help out when needed should contact me, Jarrin, for compensation at their earliest convenience.
General groups banned at all times:
- All Full Blooded Orc
- All Full Blooded Drow
- All Yuan-Ti
- All Zhentarim Personnel
Specific people banned at all times:
- Long List:
- Archon Darkhope-Grey
- Raegar Anteos
- Audrey Unterminox-Anteos
- Fidheliss Unterminox
- Silphie Arakan
- Jack Maybe
- Azzelas York Vossler
- Bainyrr Dragonfire
- Azoth Proctor
- Illnicker
- Arrick Rheavern
- Danika Asby
- Gwendolyn
- Zabbura
- Ignotius Vichard
- Lilly Dragonfire
- Gran Nefzen
- Leona Von Grimm
- Calinda Kain
- Matricor Benilok
- Robert Black
- Sarla Kenson
- Junaz Honorheart
- Mark Lamentz - For committing acts of violence against the people of Shadowdale
- Pathea Asheru - For being in league with the Zhentarim
- Niobara Unterminox - For being in league with the Zhentarim
- Songbird - For being in league with the Zhentarim
- Thomas Grimm - For being in league with the Zhentarim
- Elektra
- Crypto
- House of Plenty:
The Temple of Chauntea was founded in Shadowdale immediately following the Time of Troubles. It originally operated out of Beregon Hillstar's barn for its early services but soon gained sufficient support (and money) to build its own temple complex. The Temple of Chauntea is built on an area known earlier as the Bog. It was always a swampy marsh, and several buildings erected in its confines fell quickly into ruins. The last major structure on the site was a manor house built by Jyordhan for his lieutenants (agents of Zhentil Keep, including Lyran the Pretender). About 1360 DR, the manor house was burned to the ground, and its foundations were gone within two winters. With the aid of the Circle, the followers of Chauntea drained most of the bog and stopped the natural spring beneath it. (They also destroyed a number of undead creatures who had made the wreckage their home. They erected a low temple surrounded by columns in the same manner as the menhirs that occupy the Druid's Grove. Services were held outdoors in a comfortable amphitheater, rain or shine. Given the agrarian nature of the community, Chauntea is a very popular goddess. For many years the leader of the Chaunteans in Shadowdale was High Harvestmistress Glamerie Windbough, a calm and introspective woman who sees all things as passing in cycles, like the seasons of the year, including the Zhentarim invasion in 1375 DR. She could raise the dead, but was unwilling to do so in most cases, as death brings life, just as the dead plants may be composted and used to nurture new growth, unless the adventurer had been in the service of protecting Shadowdale and the surrounding forests. Some saw her as a collaborator, others believed she was working to preserve the Dale and its people until the day comes it can be liberated from the tyranny of the Black Network. High Harvestmistress Windbough had two assistants and fourteen other priests. In addition, there were thirty-six women and men who service as lay followers and help in the gardens. Most of these were refugees from other parts of the Dales who were uprooted by the Time of Troubles. With the Zhentarim occupation, the Temple of Chauntea was tolerated as long as it could encourage bumper harvests, but still the Black Network harassed the Sanctuary, arresting, banning and killing half of its staff. At last, when the children at the Orphanage inside the Temple were kidnapped to be used by the Zhentarim in their wicked purposes, Glamerie decided to act and sent the remaining of the House of Plenty staff to serve in the Chauntea’s Shrine in Myth Drannor, under the guidance of her friend and former assistant Harvestmistress Julia Navarre Sallavarian. The Zhentarim arrested and awfully tortured her, what caused the terrible hunger period known as the “Whithering Crops”. When finally the “Freedom Fighters” released Shadowdale in 1378 DR, Glamerie was acclaimed Lady Mayor by the people and asked the Harvestmistress of Myth Drannor Julia to become High Harvestmistress of Shadowdale and take care of the House of Plenty reconstruction and the restoration of the Church in the City. Time continued on and with the unfortunate passing of Glamerie during the Tsochari infestation and departing of the High Harvestmistress Julia, the House of Plenty was left with no High Harvestmistress. The grounds of the House of Plenty are made up of the Gardens, a well-ordered area of vegetable and flower yards, including topiaries (sculpted trees), a small orchard, a granary barn and a garden maze. Here most of the lay followers and priests work during the day, not only do they raise enough food to feed themselves and many of their neighbors, but they also experiment with new breeds of plants which can withstand the cold Daleland winters. [You must be registered and logged in to see this link.]
- House of the Moonmaiden:
[You must be registered and logged in to see this link.]A division of the Temple of the Silverstars of Silverymoon, it serves as a cultural centre for all the citizens of Shadowdale and it features: Liunmydran Academy - a school for basic education and fine arts traitning; Del Mar Theater - a gathering place where everyone can test their performing skills; Mayer Hall - private chapels dedicated to the good deities that watch over the dale. [You must be registered and logged in to see this link.]
- Shrine of Kossuth:
The Shrine of Kossuth was built a number of years ago ago by the fire priests known as Jolith Darkenflame. After the construction of the Shrine it has seen member of various monastic known as the Disciples of the Phoenix (good-aligned), the Brothers and Sisters of the Pure Flame (neutral-aligned), and the Disciples of the Salamander (evil-aligned) use it as they pass through the area. A few Red Wizards have also visited the local. The Shrine has been used by a few craftsmen when creating special powerful items as well, as long as a proper offering was made. However lately the Shrine has fallen into disuse. An Efreet named Helios, claims to be "Lord" over a number of Fire areas has claimed he is now watching the Shrine. If proper tribute is not made he will send minions to "remind" people to due so. [You must be registered and logged in to see this link.]
- House Tentacus:
Do you have an interest in economy? Do you have a taste for enchantments and magical trinkets? Are you thrilled by the thought of adventuring to new places? Perhaps House Tentacus is the place for you! House Tentacus is an organisation which is politically neutral; focusing on making a fair and competitive trade-marked in the Faerûn. As a trade-house Tentacus is involved in the whole production-chain from reagents to enchant, and ingots to armour and weapons. In that regard looking for prospects. If passing a trial-period as a prospect, one will be offered a full membership. 1. Honor - Always honor a bargin. 2. Loyalty - First and foremost a Tentacus (see §2.6.). 3. Respect - Respect Tentacus Law and Rules. 4. Profit - Tentacus is a trade- and merchant-house. By becoming a follower and hence forward, one consent to live by the Tentacus Law until released, discharged from service, or killed in action [You must be registered and logged in to see this link.]
Last edited by DM_Sapphire on Fri Jun 26, 2015 8:48 am; edited 5 times in total | |
| | | DM_Sapphire
Posts : 4012 Join date : 2014-03-10 Location : Potatoland
| Subject: Re: Shadowdale RP Guide Mon May 18, 2015 7:54 pm | |
| The following may not be seen in game but has taken place and should be taken into account:Militia: Normally seen patrolling town/training in the grounds unless their superiors order otherwise. Town Guards: Stationed at city entrances and small patrols within the walls of SD. Battlemages: Normally seen patrolling town/training in the grounds unless their superiors order otherwise. Chauntean Priests/Paladins/Warriors: Most stick to the temple. Any patrols they do are around the farms that still lie within the town's walls and around the SD Crypt. Helmite Heavy Warriors: Escorting of caravans coming to Shadowdale. - Spoiler:
- Greenboy3 wrote:
- As all 30 are gathered, he takes a position in front of them sliding his hands behind his back with a strong militaristic stance. Scanning over all the Helmites he smiles with pride before speaking with a loud commanding voice.
"Glad to see you're all still here and in good condition by the looks of it. You all may have a clue of what I'm here to speak about, so I'll keep it short and sweet.
As you've all probably heard, Shadowdales caravans are not doing the greatest. The town is starting to see problems with supplies. So I approached the Elder's with concerns of this and have been approved to bring all of us to new orders.
Those orders are to protect all caravans coming to Shadowdale to ensure the safety and to keep this town prospering. Being to Helm's Hold myself, and working with some of you personally in the past, I can safely assume this will be no issue and will be welcomed happily. After all, we are soldiers of Helm, we are here in this world to protect and be the iconic role of guardians.
But, if any of you do have issue with this new order, I understand and will hear your concerns. I'm certain protecting these Caravans will come with a higher risk of danger then staying in this town protecting it. But it must be done, and we're the perfect people to do it.
That is all I have to say, any with concerns may speak up now or speak with me privately. The rest of you carry on with your regular duties till you receive information on the next caravan planned to come.
Demonstrate excellence and purity of loyalty in your role as a guardian and protector. Helm guard."
Vincent then bows to them as he finishes, looking over the crowd and waiting if any have concerns. Lathandarite Knights: Split patrol between the North Shadowdale at the Kobold mines and West Shadowdale around the Twisted Tower Ruins. - Spoiler:
- adaywithoutrain wrote:
- After taking the time to speak to Klix about these matters and get a more definitive statement of where they are needed, Leeora and the Dawnknights would be found patrolling around the North towards the Kobold mines as well as West Shadowdale. They organize themselves roughly half and half, switching up their routes every now and then and keeping an organized schedule of swaps.
They make sure to have Detect Undead blessings readily active, keeping to the law and sticking to casting outside of town when necessary. ((North where the Kobold Mines are is abandoned and has no townsguard patrols anymore, iirc. The wall of the city does not extend past the Silverhand manor.)) Black Hound Mercenaries: Posted in various locations around the SD walls. The ones left are to patrol within the walls of SD as ordered by Commander Vorik. Rose Knights: Patrols SD South, specifically around the hospital, as ordered by Commander Vorik. Knights of the Eternal Order: Posted outside the Twisted Tower Ruins where they switch out shifts when needed. - Spoiler:
- DM_Carbuncle wrote:
- Milo Rolsten send a letter to the Eternal Order weeks ago and asked for help in the battle against the undead. (this was started with ADM Monkeyboy but never finished)
The Eternal Order has now send 8 Knights to assist the People of Shadowdale and end the existance of the Undead.
The Order is only 8 years old and fairly small and does not command any large numbers. So 8 Knights is already a large contigent for them.
The contigent is commanded by Doomguide Branthar a Cleric of Kelemvor and he is followed by 7 Paladins of Kelemvor.
the Chapter house the Knights come from lies in Ormath in the Vilhon reach. The temple called "The Tower of Skulls" in that City is the largest temple to Kelemvor in the realms.
Iron Golems: One at the most recent wall at SD North, one at the Twisted Tower Ruins, last one patrolling between SD East entrance and SD South. Bladesmiles Mercenaries: Stationed at the Amnian Camp Vymmars Mercenaries: Stationed at the Amnian Camp Ultore Mercenaries: Stationed at the Amnian Camp, patrolling around the North. - Spoiler:
- DM_Sapphire wrote:
- Today, an impressive sight is seen to those who are in the area's vicinity. A company of what looks like 150 soldiers make their way through Northern paths and stop at the Amnian's camp. There, the supposed Commander of them can be seen speaking to Lord Bladesmile. It does not look like the company will be leaving any time soon. They place themselves throughout the camp and begin patrols, inspections, and general watches throughout the area in the North.
SD North Walls:- Spoiler:
- Kaalos003 wrote:
- Wandering down to meet the Dawnlord, Cleophus Kinn., Druidess Ravossel of Lady Lurue, Jelena a new face, and Varcius a Cleric of the Lord of War. Sophia and Cleophus would begin to set about Hallowing the North Gate and the North East Gate. At the North East Gate, Sophia and Cleophus would begin praying softly to their Respective deities, She to Chauntea and He to Lathander.
he Gate, the North Gate, would be doused with holy water, by Cleophus. She, Sophia still chanting would have slipped into a trance like state, medatative almost speaking in obscure tongues derived from the land itself ((Sylvan)). Upon finishing her prayer, a Hallowing prayer, she moves with Cleophus, each on different sides of the gate to draw with Powdered silver a straight line, from turret to turret. Once this had been done the would break sit under the glow of the sunset, where Sophia would pray to Chauntea for her blessings, as it is in accordance to the faith of Chauntea.
Later, after having eaten and the Moon rising, Cleophus would wander to speak with Sir Milo Roleston, and she and Jelena would pack and carry Cleophus' chest to the other gate. Once there they would go about reciting the next stage of the Hallowing, but Sophia would begin speaking in the Language native to the land, Sylvan. Rain starts to trickle down slowly then picking up speed, as Sophia and Cleophus both take turns reapplying the silver to each gate as it erodes, washing away. Ravossel and Donnleen and Sophia's Wolf companion stand watch at the Wood side of the Bridge leading to the North East gate. Sophia would ask Jelena to aid Cleophus, pouring half of her satchel of Powdered Silver into an empty satchel handing it to the woman, who makes great haste to see that Cleophus would get it.
The Night is long, Sophia unable to stand to vigil as the rain beats down on the silver, as she quickly applies more on both sides of the gate, countless times. Ravoseel would remain in Dire wolf form keeping her nose and eyes attuned for movement or scent of Undeath. As the Moon sets and the rain stops, Sophia would remain at the gate on the bridge. She would speak to Ravossel about something she told the Elder Torst, though she thinks he may have forgotten, the worst part was that she told Rav what the Phylacteries were. They would exchange words as Dawn's light peeks over the horizon and the Dawnlord Cleophus would ask Sophia to accompany him to the area that he designated. Praising out Her name, Chauntea, and His name Lathander, Sophia would offer a Supplicant "Death Ward" and Cleophus would spark and brighten like Dawn itself. - DM_Sapphire wrote:
- The priests and priestesses of the House of Plenty, as well as the Akh'Velahr, go about to the East of town and begin working on the four sections of wall there. With the components they have and the heavy prayers of their Gods, they bless the walls and work to Hallow it.
This takes a full day, but in the end, with Death Ward attached, it feels as though it's worth it.
Old North Walls Traps:- Spoiler:
- thelight1 wrote:
- Ahri continues her work on the traps, spending at least 8 hours a day on creating them. They required a fair number of resources, but such would be worth the safety of Shadowdale. Perhaps the Undead would think twice before attacking the Northern Gates again after this.
One could hope...
Ahri has set the Sunburst Magical Device traps in the Northern vales. They would provide at least a slight buffer against the undead should they come. [You must be registered and logged in to see this link.] Hardened Northern Gates:- Spoiler:
- thelight1 wrote:
- Ahri would cast hardening on both gates, making them far more impervious to damage.
[You must be registered and logged in to see this link.] Northern Vale Abandoned:- Spoiler:
- DrunkenSolamnic wrote:
- The remaining defenders... Helmites, Chaunteans, Lathandrites, mercenaries, and militia all are gathered and issued their orders.
1.) The are north of the river is to be evacuated south over the river. 2.) A strong point is to be established at the northern bridge over the Ashaba, and the strongpoint at the Western bridge and crossing manned again.
It is noted that town guards do not patrol the area past the new walls established at the North (before the spider house, across the bridge). Patrols are left to the others as stated above in the details. It is also known that until otherwise noted, past this wall is not within the town's jurisdiction for law. House Tentacus:- Spoiler:
- DM_Stardust wrote:
- It is with great pleasure that I grant the lands in the west and the old building to the Tentacus organization. Below were the discussed and agreed upon terms met with myself and the organization:
-Tentacus pays for the renevations to the building (just for rp counting it in guild hall cost)
-Tentacus gets location approved (Done in west Shadowdale)
-Defense treaty. In the event of turmoil or danger for Shadowdale, 1/4th of Tentacus forces must adhere to militia command.
-Wester Colt, the Quartermaster for the Militia, was given permission to have his Titan outside of the guild hall and inside as well.
-All Shadowdale laws will be upheld around and on the Tentacus grounds.
-Tentacus is to provide aid and to work with Laura in regards to the Hospital.
-Tentacus is to do the redesigning and clean up of the building on there own.
With kind reguards, The elders of Shadowdale on behalf of Elder Torst
((Please send me a PM if I have missed anything/there are discrepancies.))
Last edited by DM_Sapphire on Tue May 19, 2015 1:12 am; edited 1 time in total | |
| | | DM_Sapphire
Posts : 4012 Join date : 2014-03-10 Location : Potatoland
| Subject: Re: Shadowdale RP Guide Mon May 18, 2015 9:05 pm | |
| Updated. Please note the Northern Vale Abandonment and matter of law past the walls. | |
| | | DM_Sapphire
Posts : 4012 Join date : 2014-03-10 Location : Potatoland
| Subject: Re: Shadowdale RP Guide Tue May 19, 2015 1:12 am | |
| Updated once more with House Tentacus information. | |
| | | DM_Sapphire
Posts : 4012 Join date : 2014-03-10 Location : Potatoland
| Subject: Re: Shadowdale RP Guide Fri Jun 26, 2015 8:49 am | |
| Updated numbers of people within town as well as government office positions. | |
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